﻿
using System.Collections;
using System.Collections.Generic;
namespace MyLib {

public class SkillBuffConfigData : IConfig {

public string skillId;

public int buffId;

public SkillBuffConfigData(int id1, string skillId1, int buffId1) {

id=id1;

skillId=skillId1;

buffId=buffId1;

}
}

public partial class GameData {

public static List<SkillBuffConfigData> SkillBuffConfig = new List<SkillBuffConfigData>() {

new SkillBuffConfigData(1, "[[3,3]]", 147),

};

}
}
